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THE AIR COMBAT CENTER EXPERIENCE

CURRENT INTEL DATA SHEET.

See business opportunities for an incredible deal on Full Air Combat Centers.

 Air Combat Centers (ACC) are high tech Location based entertainment centers designed to give the customers a full EXPERIENCE of what it is to be a fighter pilot. 

It is important to emphasize that this is not a ride but an “in your face adrenaline rushing experience”; an experience so unique that your customers will remember for life.

They will act, feel and smell like a true fighter pilot, interacting with  well trained and motivated staff, the ACC experience is as close as your customers will get to be a fighter pilot without joining the NAVY.

By the minute they step in the ACC, the customer will be treated as a military pilot and guided thru a quick tour to the Center:

 - Pilots lounge

- Ready Room (mission briefing)

- Familiarization and skills development

- Combat Information Center CIC

- Flight Deck (simulation room)

Pilots lounge:

Where pilots can enjoy leisure time while waiting for their turn.

Rotation time for a typical 4 simulators ACC is 15 minutes for each group of four.

In the lounge, the pilots can read aviation related books, watch a movie or just speculate on who will be the “Top Gun” of the group.

 

 

 

Ready Room

In the ready room you will learn basic air combat maneuvers, energy conservation and radar/weapons delivery methods.

You will also be briefed on your coming mission and will have a chance to pick the right weapons to best complete the task.

You will fill out the ordinance request form and submit it to the squadron leader for proper load out of your aircraft.

 

 

Familiarization and skills development

Here you can apply the lessons you have learned in the Ready Room and develop the skills necessary to operate a high performance jet fighter with confidence and stand a chance to survive in the not-so-friendly skies.

You will practice basic air combat maneuvers and get used to the controls configuration as well as basic weapons delivery methods both air to air and air to ground.

 

 

 

 

 

 

 

COMBAT INFORMATION CENTER

The CIC is an active control center where all information about the “on going” campaign is viewed on real time and key decisions are made that could mean the difference between winning and loosing the war.  The CIC is directly connected to the fighters and the AWACS in the theater of operations. In a museum set up, it can be turned into an interactive exhibit by adding adequate seating so audiences can observe the simulation in progress.

It is in the CIC room that all simulation and communication is controlled.

It is a very high tech room that will get your customers convinced that they are being part of a space-age 21st century cutting-edge technology.

 

FLIGHT DECK

Finally all training has paid-off and you will be tested to the extreme.  Put at the controls of a 35 million dollars combat jet your life and your mission depend only on your skills.

4 state-of-the-art fully functional F/A-18 C hornets fuelled and armed on the ramp ready to take on the skies.

Head to head in your face air combat will show if you have the "right stuff"

 

 

 

POTENTIAL REVENUE WORK SHEET

 LOCATION BASE SIMULATION 

  You offer a true 50 minutes fighter pilot experience.  For that, depending of your location, you can charge anything from $20.00 to $50.00 for the experience.  Your schedule would be like this:

  • 5 minutes to change into a full flight gear,
  • 20 minutes ground school where you teach your pilots about aircraft controls, radar and target acquisition, emergency procedures, ejection procedures and simulation, parachute simulation, ACM (air combat maneuvers) some radio communication and assign everyone with their Call Sign.   
  • 5 minutes to brief the mission,
  • 5 minutes to strap into the cockpit and finally
  • 15 minutes flight time.

If you have four cockpits, you can schedule up to four groups of four pilots in one hour.  Its four people per machine per hour. When one group is flying, the other three are having the ground school, mission briefing, parachute training etc.

Four machines working 80 hours a month will bring you at $30.00 per person,    $9,600.00.

To make 80 hour per month you’ll have to work 20 hour per week.  That’s 5 days working 4 entire hours per day to make ONLY $ 9,600.00 per month. That’s $115,200.00 per year.  Ok, you might say that everything works fine in the paper but in the real world things are bit different.   I agree.  So let’s say you could log only 40 hours in your best month.  To do that bad you have to have your Location based somewhere in the middle of the Mojave Desert.    You’ll still make $4,800.00 per month.   That’s $4,800.00 to work 10 hours a week.   No doubt we have the only product in the market capable to pay for itself and make profit in less than 4 months.

We produced the table below based on a 100% (one hundred percent) usage per year so you can have an idea, based on your foot traffic, how much money you can make. 

people per hour (four units)

16

Hours per day

8

Days per year

365

People per year

46,720

 Based on the table above you can calculate on a percentage basis, your POTENTIAL yearly income with four units as the following examples. 

Suggested fee

U$ 20,00

U$ 30,00

U$ 50,00

Usage @     100%

U$ 934,400.00

U$ 1,401,600.00

U$ 2,336,600.00

Usage @       50%

U$ 467,200.00

U$ 700,800.00

U$ 1,168,300.00

Usage @       10%

U$ 93,440,00

U$ 140,160.00

U$ 233,660.00

Usage @      05%

U$ 46,720.00

U$ 70,080.00

U$ 116,830.00

 Note that 5% usage means only 6.4 people per day on your place.

 Figures mentioned are examples only and under no circumstance construe a warranty of income.

 

13-01-2006 15:01:50 -0500

  Cyberdome Simulation Systems is a registered trade mark, all rights reserved.  Copyright -2005

Pictures above are courtesy of our customer Air Combat Zone in Canada. If you are in Toronto, make sure to visit ACZ for a thrilling experience. You can book yourself on-line at www.aircombatzone.com